![]() Dropping in a random part of the map, sometimes in exposed areas such as the garden, the drill must be fetched to the door and allowed to work. Searching the house, the crew must first find it: though incredibly conspicuous (as it's a huge metal partition with a vault door), this can prove difficult as both the main house and the extension have multiple floors and a basement to check.Īdditionally, the FBI will enter the map from all sides (via the garden fences) and access the house through the basement, windows, and upper balconies combined with heavy sniper cover from the neighboring properties, it's highly recommended that players stay indoors when possible.Īfter finding the panic room, Bile will then announce he is en route with the thermal lance, during which time players must hold for a few minutes. After loading the minimum amount of evidence into the van, escape is made available.Īs soon as the alarm sounds, the rat will immediately secure themselves inside their panic room, which can spawn in a number of locations. It should be noted however that evidence can be found and gathered at any time during the heist. After killing him, players must finally start to gather evidence located around the house (either brown cardboard boxes or wall-mounted boards with photographs and post-it notes). After he unlocks the door, a timer above the door will begin to count down, opening after one minute and exposing the unarmored and unaware rat. If playing on higher difficulties, be aware that the FBI guards outside the fence may spot him being moved, so try to make sure he is not in view of a window for too long. If trying to escort the hostage, players should exercise caution around him: he can untie himself and call for help, so you should strongly consider killing him after the scan. Note that guards will raise the alarm should they see the laptop is being hacked. The other requires you to find a laptop and hack it (40 seconds). Numeral code - Two variations, one which you have to climb a telephone pole outside the house, to open and wire an electrical box.If the FBI boss is killed before he is scanned, Bain will send a thermal drill and stealth will break once it arrives. Be wary of this, as if he is not retied or terminated after using the retinal scanner, he will attempt to call the police like a regular civilian would if left untied. He must be cable tied and brought to the panic room where he will scan himself to the vault, then become untied. Retina scanner - The FBI boss is the only civilian that spawns on the map, he will be staring at an evidence bulletin board near the panic room and never move.Keycards are placed randomly throughout the house on furniture. Double keycard reader - This is found most often and requires two keycards to bypass.Once located, the panic room must be unlocked with any two of the following: Next, the panic room must be located: it can spawn in either the main house or the extension, on any of the floors, and will be in one of the alcoves that normally acts as a walk-in closet. The alarm will sound if it expires before being disabled. Before entering, the burglar alarm (an electrical box with a loose GenSec cover) must be located, preferably by looking into the property through the windows or by taking a look at the camera access on the roof upon entering, the timer will begin counting down from 20-45 seconds, depending on difficulty. Requires the Aced Sixth Sense skill to unlockĪfter bypassing the fence, either through the locked gates (lockpick or break the lock), broken planks, or simply jumping over using rocks outside, the first requirement is getting into the house. ( A minimum of 4 on Normal/Hard, 5 on Very Hard, 6 on Overkill and above) Open the Panic Room using the Thermal Lance.Wait for Bile to deliver the Thermal Lance.Tracking the rat to a multi-level FBI safehouse, the crew must eliminate the rat once and for all, and escape with enough incriminating evidence to cover their tracks. It focuses on Hoxton attempting to find and punish whoever put him in jail. This heist is a direct continuation of the Hoxton Breakout heist. Hoxton Revenge is a one day heist unlocked during the Hype Train event after reaching 1,600,000 gallons of Hype Fuel, and was released on March 21, 2015: the ninth and final day of the Spring Break event. That's where we end this." -Hoxton offering the heist. ![]() " Time to head out to the FBI safe house outside town, that's where the feds have our informer. +2,000 (per panic room unlock requirement completed (2 required)
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